Monthly Archives: April 2015

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In Defense of DLC

Preface (5/12/2015): A few weeks ago Polygon posted a news article revealing the Arkham Knight DLC and pricing. The news post was very aggressive and judgmental of the model, and the tone of the comments was mostly angry. It was very clear that the core gamer crowd reading that article did not understand how DLC was made, or why it could be good for them. Later that day I wrote an article that I pitched to Polygon, with the goal of educating their readers a little bit. I haven’t heard back from them, so posting it here! My summary of it is really simplistic compared to the real deal, but it was as detailed as I wanted for the audience.

Hey Polygon readers! Recently Rocksteady announced a $40 season pass for Arkham Knight, and there was some lively discussion in the comments. I saw two themes: some people were angry because they thought that this DLC could have been ready at launch, and was being withheld from gamers out of greed. Others complained about the general trend of having to buy DLC to enjoy the “complete experience”.

I think that all of this anger is misplaced. So let’s talk about DLC, and why, done right, it is a great thing for gamers and game developers.

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