Monthly Archives: June 2015

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Lay Off Post-Mortem

This is the story of my first lay off, what I learned from it, and how I recovered. I recently received a job offer; this story now has an ending, so the time has come to tell it!

Exeunt Max

In the summer of 2014 we were deeply entrenched in a new F2P service game that had gone into open beta a few months prior. The game was in a precarious position, a topic that our project leadership was very open with us about. We resolved to turn it around that summer, and set some very ambitious goals. And we succeeded! We built an excellent game: tightly balanced, responsive, polished, and great looking.

In the middle of this process, we learned that there were going to be some publisher-wide layoffs hitting our parent company and its devs at about the same time we were wrapping up this summer push. We knew layoffs were coming, and we knew that our project was at risk. We even knew the date that they were going to happen. The team handled it well, and we still built a great game: we were proud of it and wanted it to succeed, with or without us. But the weeks leading up to the layoffs were still tense with worry: we didn’t know who or how many were on the chopping block. Read More →