Unicorn Overlord and Metaphor have me musing-
Combining these makes me feel TRANSPORTED to a big new game world:
- Maximalist ui
- Maximalist music
- En media res opening
- Multiscan environments
- Complex systems (slowly ramped)
- Unfamiliar controls
- Culture Shock
- Novelty


Looking at the list, it’s all about an almost overwhelming novelty and stimulation that reduces me, as a player, to a state of feeling small and uncertain in a place I don’t yet belong or understand, and it takes effort to learn
It reminds me of this Majora’s Mask quote:

It flies a bit in the face of conventional game design and UX wisdom: an intentional upsetting of player comfort.
Stuff like… not adhering to genre norms in control schemes, baiting and switching, confusing jargon, art styles or menus that are initially hard to parse.


I mentioned “multiscan” environments.
A single-scan environment is one where the player can trivially, at a glance, see everything they want to see. A multiscan environment requires more active and ongoing attention. It may have a more subtle visual language, or a higher detail art style.


Another Zelda quote. Takizawa doesn’t use the same terms, but he’s describing the same thing:
![A quote from a Zelda Dev, Satoru Takizawa, 2017. He was the Art Director for the Wind Waker HD and for Breath of the Wild. "Takizawa: There was also another concern with The Wind Waker HD art style [as a possible art style for Breath of the Wild]. The concern was if older players could look at the screen for just an instant and understand everything they were seeing, they might feel the art was intended for children, and was not for them."](http://namelessquality.com/wp-content/uploads/2026/01/bafkreig4mkcndffoapbpacz2fhys5a3estzwbfgmafwgw3ipe4vfdfhk44.jpg)
When I said “culture shock”, I meant in a worldbuilding way: characters use terms and behave within norms I don’t know, have alien names.
It’s especially effective if the characters are unquestioning about something that screams “Weird! Scary!” Like the robots from Horizon or the total acceptance of the horrible nature of the world in Xenoblade 3.


Sometimes it’s good and effective to make players uncomfortable or out of place!