Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda historian.

Majora’s Mask is a fascinating, unique game with an interesting development history and a lot of public information about how it was made. I got to do an in-depth exploration of it’s development with the Willoughby brothers, and also offer some particular insight into it’s most unique dungeon.