Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda historian.

At last! Ocarina of Time! I’d been looking forward to discussing this game in more depth for years by this point, and the brothers’ return to the game with their master Quest run was a good excuse. Since their first Ocarina season I had become a much more, well, seasoned Zelda historian. I knew way more history! So I got to discuss in a lot of depth the specific history of design choices that went into each of these dungeons, and then into the game as a whole in the history episode.