The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: Tears of the Kingdom

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda historian.

This time: Tears of the Kingdom! The first new 3D Zelda since I began contributing to the podcast. We dove into every topic we could think of, from the nature of awe in games to the nitty gritty of how physics and audio systems are implemented in games. A ton of fun!

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: Ocarina of Time Master Quest

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda historian.

At last! Ocarina of Time! I’d been looking forward to discussing this game in more depth for years by this point, and the brothers’ return to the game with their master Quest run was a good excuse. Since their first Ocarina season I had become a much more, well, seasoned Zelda historian. I knew way more history! So I got to discuss in a lot of depth the specific history of design choices that went into each of these dungeons, and then into the game as a whole in the history episode.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: The Oracles

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda historian.

I had a chance to talk about the Oracle games several times across their two seasons. A lot of discussion around dungeon design and top-down map design, as well as info on the history of their development and the people involved!

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: Echoes of Wisdom

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda historian.

Echoes of Wisdom! A new Zelda game, the first one to apply the Breath of the Wild design philosophy to a top-down game. I was very excited to get a chance to discuss this one, and how all the new design choices fit in the context of the greater series’ evolution.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: Majora’s Mask

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda historian.

Majora’s Mask is a fascinating, unique game with an interesting development history and a lot of public information about how it was made. I got to do an in-depth exploration of it’s development with the Willoughby brothers, and also offer some particular insight into it’s most unique dungeon.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: Four Sword Adventures

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda fan.

I got to talk about the history of Four Sword Adventures’ development and place some of it’s design decisions in the context of the larger series’ history!

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: Spirit Tracks

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda fan.

Whew, finally the podcast got to The Worst Zelda Game. But a flawed game makes for even more interesting discussion, dissecting where it went wrong and why. I spent a lot of time this season discussing the load-bearing train-based overworld, why I thought it was a flawed design, and how that impacted all the rest of the game’s systems.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: The Minish Cap

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda fan.

A short season for me, for a shorter game. I appeared in a single episode, which we mostly spent talking about the game and it’s systems as a whole. I think it’s a very well-paced game with possibly the best central hub town in the series! I spent a lot of time talking about how that pacing was achieved, and why I think it works.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: Twilight Princess

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda fan.

Twilight Princess! A game with nuanced highs and nuanced lows, I I think I talked about it for a good 9 hours over the course of these episodes. A lot of great discussion about Twilight Princess’s overworld: how I think the Zelda team arrived at this design, why it is among the weaker of the series, and how I think it impacted the design of the next few games. Also probably the most time I’ve spent discussing dungeon designs, because this game’s dungeons are incredible.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: Phantom Hourglass

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda fan.

Despite not being a game I hold in high esteem – or perhaps because of it – Phantom Hourglass was a fascinating game to analyze and discuss. Over the course of this season of the podcast I discussed my thoughts on what they were trying to achieve, the historical context of 2007, the sea changes happening to the Zelda team, my thoughts on the touch control system, and a lot more.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: Tears of the Kingdom

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda fan.

This was a truncated season; not a full play of Tears of the Kingdom, but a first impression sort of deal. I appeared shortly after the game came out, so I had a lot of half-formed thoughts about the world design, the depths, the physics and chemistry system, the new build system, and more.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: A Link Between Worlds

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda fan.

I appeared in the A Link Between Worlds season to talk a little bit about world design, recount stories about the game’s turbulent development from interviews I’d read, and ramble at length about the art of dungeon design.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: The Wind Waker

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda fan.

I appeared in a few of their Wind Waker episodes, where I talked a lot about the evolution of Zelda’s world design!

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: The Legend of Zelda & Adventure of Link

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda fan.

I appeared in a few episodes of this joint Zelda 1 & Zelda 2 season, to offer my historical perspective on how these games came about, and how they impacted games as a medium and the series’ future. I also subbed in to be a tie-breaking vote in their Zelda 2 rank & recap episode, which looked at the game as a whole to compare it to the rest of the series.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: Breath of the Wild

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughby discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer and a Zelda fan.

I appeared in a few episodes of this joint Zelda 1 & Zelda 2 season, to offer my historical perspective on how these games came about, and how they impacted games as a medium and the series’ future. I also subbed in to be a tie-breaking vote in their Zelda 2 rank & recap episode, which looked at the game as a whole to compare it to the rest of the series.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: A Link to the Past

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughly discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer who and a Zelda fan.

I appeared in a couple A Link to the Past episodes. We discussed topics like verticality in dungeon design, and 2D vs 3D gameplay. We paid special attention to the infamous block-dropping puzzle in the Ice Palace – and I discussed why it is so difficult and why I suspect the Zelda team considered it a failure.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: Skyward Sword

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughly discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer who and a Zelda fan.

I appeared in a couple Skyward Sword episodes, where we delved into topics like dungeon design, and contrasted Skyward Sword with Breath of the Wild.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: Link’s Awakening

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughly discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer who and a Zelda fan.

The Legend of Zelda: Link’s Awakening is quite special to me, and I specifically requested one of these episodes- the Face Shrine! This is the most pivotal moment in the game, where it becomes clear that this isn’t a simple castaway story. I talk about why this moment is so important to the game as a whole, and to me as a player, and we also discuss the design of the Face Shrine dungeon.

They also invited me to join them for Level 7, Eagle’s Tower, one of the most interesting dungeons. It’s the only dungeon that features vertical play, and the only one that drastically changes the state of the dungeon after solving a particular puzzle.

The logo for the Sacred Realms podcast. It resembles the logo and typefaces for Zelda 1, but with a white, gold and red color scheme.

Sacred Realms Podcast: Ocarina of Time

Sacred Realms is a Zelda retrospective podcast, where hosts Matthew and Lyndon Willoughly discuss the Zelda series as they replay all the games. I’m a frequent guest on the podcast, offering my perspective as both a game designer who and a Zelda fan.

My first guest appearance was to talk about the Water Temple, Ocarina of Time’s most infamous dungeon. In the main episode we discussed the lead-up to the temple, and the experience of playing through the temple more generally. We also recorded a subscribers only Bonus Episode, where I helped break down Temple’s design in more detail.