Tyson’s Law

Tyson Green is an experienced designer at Bungie. I rarely work with him myself, but other designers who have will often quote this rule of his:

Always solve two problems with every design.

Implied here is the idea that most designs can solve multiple problems, and by following this rule design elements will interlink in ways that better support the game as a whole.

I’ve seen this law expressed in other ways. Shigeru Miyamoto said it in a Eurogamer interview:

A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.

And in other disciplines! Matthrew Frederick, author of 101 Things I Learned in Architecture School, says:

Any design decision should be justified in at least two ways. … The more justifications you can find or create for any element, the better.

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